Transport
All media is delivered over WebRTC. Clients connect via standard SDP offer/answer negotiation, and frames stream over RTP with sub-50ms delivery latency. The runtime manages the full WebRTC lifecycle: ICE, DTLS, SRTP, and congestion control. Commands and messages between the client and model travel over a WebRTC data channel alongside the media streams.Video codecs
Reactor supports multiple video codecs, negotiated automatically with each client via SDP:
The table is the runtime’s preference order: it takes the first of these that appears in the
client’s offer. VP9 leads for its balance of quality and compression, with H.264 close behind for
maximum device compatibility. Encoding is done in software.
Audio codec
Audio is encoded with Opus at 48 kHz. Opus is the standard WebRTC audio codec and is supported by all modern browsers.Resolution
There are no hardcoded resolution limits. The runtime encodes and streams whatever resolution your model produces. If your model yields 720p frames, the stream is 720p. If it yields 4K, the stream is 4K.Bitrate
The runtime uses adaptive bitrate control based on network conditions. It monitors transport-level feedback and adjusts encoding bitrate dynamically, scaling between 500 kbps and 10 Mbps depending on available bandwidth.Multiple tracks
A model can output any combination of video and audio tracks. Each field on yourOutput class
becomes a separate media track:
main_video, secondary_video, main_audio) are the identifiers clients use to
subscribe to specific streams.
When the model falls behind
Each connection plays out at the rate its chunks are tagged with. When a tick comes round and the next frame is still being generated, the client holds the frame it already has and the wire stays quiet, which keeps the bandwidth for real content. A single black frame marks each boundary: the start of a connection, or aflush().
That is what gives a client a clean opening frame.
In the other direction, emit() throttles a model that generates faster than the playout rate. See
Buffered latency.